Watching the Sky Change

All the assets were modeled, textured, and lit in Maya. The statue’s base was modeled in Maya, then posed using auto-rigging on Mixamo.com, and sculpted in ZBrush. I used a combination of Photoshop and Mari for texturing. The shots were rendered using Mental Ray and composited in Nuke. I am responsible for all aspects, besides the auto-rig from Mixamo.com. Background music is Shine from the game Mirror’s Edge.

Turnaround of the marble shader for my Senior One project's female statue. I gave the occlusion layer some orange coloring to really make it pop. Subsurface shader rendered in Mental Ray.